Muse

Project Info:

Team size: 6 (2 developers, 4 artists)

Tools I used: Unity, Trello, Visual studio, Github

Description: It is a puzzle game, where the main focus is to get the character to the finish.

My contribution: I have worked on the rotation of the level, player movement, making the UI work and the particles.

[June 2022, fourth period of the second year of Media College]

Rotation:

Here I made it that the object will rotate. 

It does that by looking at what position it first was and what the new position is. 

The "time / duration" makes sure that the object will turn within the duration that it has been given.

Link to script page: Github


Input Parse:

Here I worked with the Unity input system.

I made it so you can rotate, walk and pause the screen with keyboard and playstation/xbox controller.

Link to script page: Github

Prototypes:

The First prototype, Here I made it so you can turn the object in all directions.

The third prototype, Here I was working on a simple pause screen and that the object rotates by input of a controller.

The second prototype, here I was working on how to rotate an object 90 degrees every time you turn it.

The final product, Here I put particles in the game with a bloom effect on them. I Also improved the rotation of the object.